What’s wrong with Destiny: three months in the game
For three months I played in Destiny and tried to understand what the hell I continue to do this.
Everything promised to be a fairy tale: talented developers, intriguing universe in the SCI-Fi style, cooperative in the open world, global events unfolding in real time. Oh, this could become new Mass Effect In the world of shooters, a saga comparable in magnificence with the "star wars".
But the advertising campaign forced people to believe in what Destiny never became. Something went wrong, and real Destiny – Only the shadow of the fairy tale that we (and, apparently, the developers) imagined ourselves. She is harsh, laborious, and she is not concerned about what you think of her.
The first screening
The first to be disappointed were those who were waiting for an epic plot. It’s not that with the epic problem – the main thread of history would be to track! The background of events, the history of the world, individual locations and characters – all this is written in the cards on the game website. In the very game itself there is only a set of missions with repeating mechanics of the type of “fire to the wave, while the doors open”, and between the missions you listen to the detached pathos speeches of the characters, which you see for the first time.
Yes, the same Dark Souls gives the plot and history of the world in rare monologues and descriptions of objects, but in its case all this is at least stored in the game itself, and not somewhere on the Internet. To feel the epic and significance of events Destiny , You need to have a good imagination, a lot of time and the desire to delve into the archives on the official website.
► want to know the whole plot background – we are mercy on the site. A monstrous solution.
► landscapes and open spaces of old Russia are fascinating. ► It is a pity that there is almost nothing besides collecting bushes here.
Following the weapon was thrown by those who planned to play in Destiny alone. Partly wine lies with the scarcity of content, which compel it to perform the same missions day by day, partly on a kind of pumping system. After the twentieth level, the game turns into a frantic race for legendary and exotic equipment.
For Legendarikov, it was supposed to pass a series of "Strikes" – plot missions with the boss at the end. For the implementation of each test, stamps of reputation are issued, for which the merchants are bought by the notorious values. Every day you can get a strictly defined number of brands, Velobet Casino and thereby obtaining a complete set of top -end equipment artificially stretched for a long time.
► nine agent. Arrows in the city every Friday. Local Santa Claus with the appearance of a merchant from Resident Evil 4. ► The Queen envoys for completing tasks awarded the players with legendary equipment. From the very first appearance about them there was no longer a hearing or spirit. Many miss.
Exotic items, gold weapons and armor were bought from a merchant who came to the city once a week and demanded special coins for his goods. These coins went no easier than brands: six pieces per week on the character, thirteen coins for an element of armor, up to twenty -three per cannon. And then the desired thing was still to improve, for which we cut circles in locations for days on end, collecting resources and performing the same daily quests.
The receipt of key materials for the development required command work – all important trials that promise rewards, alone, without good equipment, was not to master. And the later raid for six players finally showed: play in Destiny Without social interaction – a hype.
Having realized the problem, the developers held a weekly event: the queen's envoys with new tasks flew to the city, performing which anyone could get decent uniforms. But many simply did not wait for this.
Farm and fight against the system
Destiny I tried to slow down your development by hook or by crook – even with the help of a system of trophies. In many similar games, be it Diablo or Borderlands, New things fall non -stop. IN Destiny to see the legendary scheme was akin to a miracle, and to pull out something worthwhile from it during the decoding-miraculously even more.
► A greedy and malevolent master of decryption – Master Rahul. In theory, an assistant in the fight against darkness, but among the players he traced one of the main villains.
► cases when the worst of the players received the best awards, we have seen. Many people deliberately begin to play worse, believing that the blessing of the god of "random" will fall on them for this.
Destiny In a few weeks I showed-we live meant, harsh, in Social. And this forced players to look for ways to get more things with the least efforts. First, a sacred cave of treasures appeared, where it was possible to shoot monsters for hours on end, not waiting for a long time for their revival. Crowds of pilgrims hastened into these holy lands in the hope of picking up precious recipes. Green, blue, purple enrams poured like from a cornucopia.
Bungie quickly reacted to the situation. The bench was covered, and at the same time processed a system of trophies and deciphes of recipes. From now on, the recipes were almost guaranteed to give a thing of the same rank (previously the legendary recipe could give a thing a rank below at the exit) and, with a big chance, a higher level. But the enterograms began to fall even less often the former.
► where the treasures used to flow ..
► … now a monument from corpses. "Even a million deaths are not enough for Master Rahul".
► now with trophies is not densely, but also “blue” for joy.
The last refuge for fanatical hunters for values was the only raid at that time. But the efforts spent on his passage were incomparable with remuneration. It was possible to take a test dozens of times (sometimes it stretched for a couple of hours) and not to collect a full set of armor. And someone who entered for the first time for the company could dress from head to toe in one entry.
As a result, a good team gameplay pushed a thirst for fast upright. Few people wanted to spend extra efforts without guarantees of a decent reward. The people began to look for ways to deceive the system and save time on the raid – and found. Bungie closed a loophole for a loophole.
Once the players came up with how to avoid a battle with the final boss: simply encountering it with a break in grenades. This time, Bungie was late with a patch, and many were able to take advantage of the trick.
► Using a trick with grenades, one of the bosses Vault of Glass – Atheon – any child could be overlooked alone.
And then the mechanics were redone again. During the final battle, part of the team sent to another location, and after the next patch, the choice began to fall on random players, and not on those who were farthest from the boss. In the end, even those teams that took a raid honestly were forced to rebuild: earlier each of the players performed a specific task, now I had to quickly retract. And all would be fine if the mechanic had not begun to fail: one or two the player sometimes got into the portals instead of the laid three, and often made the raid impassable.
And the war with the system continued. The very next day, players learned to drop another boss into the abyss. This loophole lasted almost until the exit The Dark Below.
Unfinished and feedback
And why many continue to play in Destiny And even get pleasure from her?
Someone plays for pumping and raids, others-exclusively for PVP. And both sides admit that in Destiny Great shooting – perhaps even the best of all that was previously in console games. Automatic refinement of the sight is very convenient, but no more: the main task still lies on the player, and, having no straight arms, dexterity and excitement, a good result cannot be achieved. And social interaction, more inherent in online roeles, provides unprecedented sensations in the shooters.
Like in any online world, you are afraid to lag behind comrades in arms here and strive to be above everyone else. The movement forward is caused by a craving for accumulation and the desire to become more and more, and the partners gained in the game interfere with boring or getting off the path.
► c Destiny A whole team is behind you. Without good comrades, it’s simply boring here.
► Weapons and armor here are real works of art, and behind each exotic thing there are references to the real world and legends in the game itself.
And each of those who Destiny I liked it, wishes this game the best. Here, in the order of things, when the team gathered in the raid throughout the test discusses the latest news related to the game, curses the developers with the last words, complains about constantly changing rules, but … continues to play.
Destiny very smoothly led to a cooperative and the need to socialize. Many of those who, in principle, had not played MMO before or avoided online as such, got out of the comfort zone, began to communicate with strangers and eventually found good friends.
New partners and tons of collected gold things are no longer allowed to leave the game just like that. Someone was going to escape in Borderlands: The Pre-Equel, Someone-in the multiplayer of the new COD. But they all sit in Destiny , perform "patrols" and mines "mushrooms". Even those who have wiped the first raid to the holes and who, in principle, have nothing to dream of, every Tuesday, is barely updated by the server, appear in the group on the raid, because “you need to help guys”.
► Behind the first raid there is a whole story that is not easy to leave behind.
It was worth paying tribute to Bungie: for the example of the last few months, it is easily monitored, as certain wishes of fans have been implemented. But whether they were always so necessary? Bungie willingly take up everything that does not concern the game filling: weapon rebalance, PVP-Aren, rethinking existing tasks and special events limited in time. But neither new modes, nor tests-nothing of what could shift the emphasis from the farm and the chase of things for something else-never appeared.
* * *
A week before The Dark Below A patch came out, which finally made a useful thing that was useful before the thing. It was the moment of the triumph. Terrible and annoyed letters on the forum games for a short time were replaced by universal glee.
But then appeared The Dark Below , And it turned out that all the time that you spent in Destiny Since the release, it was possible to devote with free conscience to any other game. The addition depreciated everything that was once the limit of dreams, and the long hours spent on the extraction of equipment went to the cat's tail. We talked more about this in the review of The Dark Below.
► Darkness on the threshold.
What will happen next is unknown. IN Destiny They continue to play and forgive everything that it allows itself, but whether the community will suffer until the moment when everything becomes good (for a second, imagine that he will come)?
No one knows.